2/18/2023 0 Comments Find api key nozbe![]() ![]() Josh Clark: Cage Match: Mobile Web vs Native App Use stories (people relate to them - Wall-e), use metaphors (yes, people do have imagination - plant?) and then draw how you want it to be. Curate your content thinking about the end-user - use it yourself to try it. There is structure with substance of content with proper workflow and governance for people. (by the way, get his full presentation on Slideshare - it rocks!) Kristina Halvorson: Content/CommunicationĬontent is not a thing, it’s the whole web-strategy. Constraints keep you focused and boost creativity. Combine your experience in one thing with a different expertise to offer a better ways of doing things. Reframe problems, check different perspectives and understand emotions people are going through and try to inject more positive feelings when you can. Stephen Anderson: Critical Thinking Skills for UX Designersīe a Z-shaped person - find opportunities to change the game. All customer interactions with your stuff should be in sync. They actually care and feel more connected then. Observe how they buy your stuff (the whole process) and how they use it later. A good game puts people in a perfect flow. The game needs to have a framework that enables tuning, co-design and a little chaos, because chaos is fun. People love reaching goals and achieving things, very often by competing with others but also by collaborating. When people play games they take roles and put masks.They need invitation to play and you need to set them boundaries and rules within the game. Why are they making specific choices? What’s their goal? Is it in line with what you provide? What do they search that you don’t have? The key is to blend the quantitative stats with the qualitative ones… with raw numbers it’s hard to understand the user. Take your time to search through the logs of activity on your site to see how people are interacting with it. Here are short summaries of talks I listened to: Louis Rosenfeld: On Not Declaring Victory: Going Beyond User Research So your job is to make sure that these things work together well for a greater good. the thing is that people, products, departments, organizations, platforms, you name it… tend to become independent silos that don’t talk to each other… and then the UX (User experience) goes sideways… and they should all collaborate with the user in mind. ![]() Make people from different departments talk to each other. What follows are my loose notes from each speaker - if you participated in UXLX you’ll understand these better, if you didn’t you might find some of the notes confusing and incomplete, but hope they’ll tease you to come to Lisbon next year or participate in any other UX event near you :-) The main theme - Blowing up silos The conference lasts three days - two days of workshop and one day of conference - since I didn’t know what to expect, I decided to go with just the Conference. I can’t thank him enough as I learned a lot. My friend Maciek ( my UX guru) convinced me to come and give it a try. I wanted to learn new things and get inspired. ![]() Unlike most participants I’m not a designer or UX consultant… I just want to create an amazing User experience for my customers who use Nozbe. Last Friday I had a pleasure of participating in one of the biggest UX (User Experience) related events of the year - ** UXLX conference in Lisbon**, Portugal. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |